Autodesk launches MotionBuilder for real-time 3D character animation


Mumbai: Autodesk announced Autodesk MotionBuilder 2009 software, the latest version of its real-time 3D character animation solution for games, film, and television projects.

The 2009 version offers high-quality visualizations within the 3D viewport, an intuitive toolset for real-time simulation, and expanded scripting capabilities for tighter pipeline integration. MotionBuilder 2009 will be showcased at the Autodesk booth (#501) during SIGGRAPH 2008, at the Los Angeles Convention Center12-14 Aug.

"Autodesk MotionBuilder 2009 is one of the most significant releases of the software since its inception," said Autodesk’s Media &Entertainment senior vice president Marc Petit. "This version includes improved workflows for technical directors, as well as an increased focus on interactivity with capture, simulation, and high quality rendering in real time. It lets animators be more productive, and puts total creative control into the hands of directors and cinematographers."

"Autodesk MotionBuilder has long been one of the most powerful and reliable character animation tools on the market — both for key framing and motion capture processing," said Crytek GmbH and MotionBuilder beta tester senior animator Petr Mores. "As an animator, I love the new rigid body physics and Rag Doll solvers in the 2009 version, which help to perfect a multitude of movements that would otherwise be quite painful to capture realistically. Technical directors will also be happy to see the new Python script editor and ability to create custom UIs, which will allow them to fully integrate MotionBuilder into pipelines like ours."